Hi, Welcome to my story.
I'm Rupesh Pamaihgari
Staff Product Designer @ Sense | AR/VR/XR Developer
I bridge the gap between complex code and human experience. With over 10 years of experience, I specialize in productizing AI Agents and SaaS tools from 0 → 1.
I have led the end-to-end design of 10+ complex platforms, crafting every detail from research to release.
The Challenge: How can we make roads safer?
The Solution: I developed an AR/VR solution to solve high-demand use cases: helping people drive better, automating driving tests, monitoring cab driver performance, and assisting insurance companies with compliance.
View details →The Challenge: How can we empower farmers with data?
The Solution: I designed an accessible digital solution providing farmers with detailed product-specific information, usage guidelines, and delivery tracking—directly impacting their productivity and profitability.
View details →The Challenge: Stand out among 10,000+ global developers.
The Story: Winning this highly competitive event in the early stages of my career was a pivotal moment. It validated my skills in game development and fueled the confidence I carry into every project today.
View details →The Recognition: Awarded for “Best Collaboration and Contribution to Success.” A testament to my belief that great products are built by great teams.
Beyond these, I have been a runner-up and finalist in several other innovation challenges, constantly testing my limits.
Experience
If you’re wondering how a game developer participating in AR/VR hackathons evolved into a Staff Product Designer for complex SaaS platforms, here is how the chapters unfold.
My passion for design began before I even graduated. Leading a team of four, I developed games that reached over 500k+ users on the Play Store. This was my crash course in user behavior. Game development taught me that the "User Experience" is the only thing that keeps a player engaged. It was here that I learned to truly empathize with the user.
I landed my first role as a UX Designer at Unisys. This was my exposure to the global stage. I had the opportunity to design for diverse, high-stakes users—from American public child care systems (USFN) and SAS Cargo logistics in Denmark to the DigiYatra initiative for Bangalore and Singapore Airports. I learned how to design for scale and reliability.
Joining Betterplace as a Lead Product Designer offered a humbling challenge: designing for India’s blue-collar workforce. I worked on automated products for background verification, attendance tracking, and job applications. The goal was simplicity and accessibility, ensuring technology bridged gaps rather than creating them.
I joined Sense as a Lead Product Designer and grew into a Staff Product Designer. Over the last 4 years, I have led end-to-end design for complex SaaS tools—Automation Builders, Segment Builders, and Career Site Builders—that accelerated recruitment marketing.
Most recently, I have been part of the transformation of these tools into AI Agents, evolving the Sense platform into a self-serving, intelligent colleague for recruiters, enhancing efficiency and productivity at scale.
—Design Process & Principles—
Tools Used
I thrive to bring in efficiency in process whereever is possible
Design Principles
Innovate with intention. Build simple, delightful experiences through deep user understanding.
Design thrives through teamwork and critique. Collective intelligence builds better solutions.
Design systems, not pages. Build frameworks that adapt from simple tasks to complex workflows.
Focus on the "Why." Understand users' goals, motivations, and emotional connections.
Projects At
At Sense, I've had the chance to shape 5 out of the 7 core pods—work that powers roughly 80% of the company's revenue. I started as the first designer in India, and helped grow the team into a 7‑designer org we have today.
At Betterplace Safety Solutions, I designed for India’s blue‑collar workforce—building products that made day‑to‑day operations safer and smoother. From digitizing background verification to attendance tracking (mobile + admin) and a job application app, I owned key end‑to‑end experiences.
At Unisys, I designed for high‑stakes travel and logistics—supporting AirSewa, a passenger‑facing experience that brings airport help and guidance closer to people in the moment. In parallel, I worked on SAS Cargo mobile flows that improved shipment visibility and faster decisions for cargo teams on the move.
AR/VR has always been my playground—where storytelling becomes something you can step into. From hackathon wins to rapid prototypes, I keep building immersive experiences that blend craft, curiosity, and real-world problem solving.
I worked on six individual core products, taking each from concept to launch. These weren't just designs—they were foundations. Later, I got to reimagine these same products as AI agents, transforming static tools into intelligent, adaptive systems that learn and respond.
View Project →At Sense, data lives in many places—especially across ATS integrations. I helped design tools to tame that mess: clear mapping, cleaner controls, and simple ways to segment candidates, jobs, and campaigns so customers and CSMs can run automations with confidence.
I've led the design for 15 of Sense's 22 dashboards—from recruitment metrics to campaign performance. Each one was about turning millions of data points into insights that actually drive decisions.
I am a key contributor to Genesis—Sense's design system. A shared library of components, tokens, and patterns that keeps our entire product suite visually consistent and helps teams ship faster.
View Project →Attracting the right talent starts with a great first impression. Companies needed career sites that weren't just functional—they had to be beautiful, branded, and compelling. I helped build the tool that made creating those experiences effortless.
A HoloLens experience that lets you design interior spaces in the air—placing furniture at true scale and seeing a room evolve in seconds. It also opens a clear path to upsell: integrating with furniture makers so the pieces you try can become the pieces you buy.
An intelligent mobile assistant for farmers—built to scan crops, identify diseases, and read product labels on the spot. It can also speak and listen in local languages, making expert guidance feel accessible in the field.
A simple AI assistant for smart homes—built to monitor IoT‑connected devices, spot issues early, and guide users through quick troubleshooting. The goal was calm, human help when something breaks.
Inspired by my “Reality Virtually” work on safer roads, Accudrive explored how XR can coach better driving in the moment. It blends monitoring, feedback, and simulation to make training feel real—without real‑world risk.
My game‑dev roots still show up here—this project grew from the same competitive energy that helped me win HackerEarth’s first Game Development Hackathon. I build playful worlds with serious intent: craft, emotion, and sharp UX choices.